![]() ![]() Item ID and Quantity of first 10 slots of Normal Item and Key Item. for example, if you want to add a new key item to an empty key item page, use the key items slot to add a new item(s), then manually update the # of Key Item Slots accordingly. note that the Highlighted Item and New Item won't show the proper pointer if the item page has no item at all. exit and enter the inventory page again, and you should see the new item added to the end of the page. e.g., if you have 12 key items and you are adding Limit Break to the key item page, after you've done the first 3 steps, change # of Key Item Slots to 13.ĥ. add 1 to either # of Item Slots or # of Key Item Slots, depends on which item page you're in. if you're in the key item page, you should only add an item after "=Summons=" from the dropdown list.Ĥ. if you're in the normal item page, you should only add an item before "=Summons=" from the dropdown list ģ.2. choose an item from the dropdown list of New Item, and set a Quantity.ģ.1. you should see the Highlighted Item above showing the currently highlighted item, while New Item showing Empty, or an item that reside in this slot previously.ģ. Highlight the LAST ITEM in either the normal item page or the key item page, depends on which type of items you want to add.Ģ. you may add new item using these 2 pointers, here are the steps:ġ. you may change the item using the dropdown list. if you want to add an new item, see the New Item below. ![]() unless you want to add a new item, leave them alone. setting # of Item Slots to 4 or more would simply crash the game when you try to view your inventory. setting # of Item Slots to 2 and the game would think you have only 2 items in your normal item inventory, and ignore the last item: Mallet. if, for example, you have 2 Potions, 1 Elixirs, and 5 Mallet: they show the current number of items you have in your inventory. ![]() note that the onscreen display of the exp gained won't show the multiplied value, as the multiplier is applied when it's being distributed to the individual characters. have to activate Cast Speed Multiplier first. therefore using Cast Speed Multiplier may be a better idea for normal battle. it seems that magics have a higher priority than physical attack if they are ready at the same time, i.e., with Instant Cast activated, it's possible that your physical attack character won't be able to do their attack if your magic users keep queueing their magic casting. have to activate Combat Gauge Speed Multiplier first. change the Always Critical Hit to Enable if you want to critical hit always. hold R key before an physical attack to make a critical hit. MP would still drops and reaches zero normally as you use magic. party HP would still decrease when being hit but won't be killed. Changed the Static Addresses to Pointers. Updated Enable script to fix an AOBscan. and the dropdown list of the Equipped Abilities should cover all abilities now. for, all characters' learnt Abilities, Magics, and Equipments are added. for, you can edit first 10 slots of Normal Items and Key Items in the table, plus you can add new item easier via the table now. added MANY pointers, extended both and for more options, e.g.: added Ignore MP, Critical Hit Mod, Combat Gauge Speed Multiplier, Cast Speed Multiplier and Instant Cast, EXP Multiplier, and Save / Tent Anywhere updated Undead, as it didn't work on some occasion. It's a rather big update, so as the file itself.
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